Showing posts with label Bosses. Show all posts

Bored Bosses  

Posted by Anonymous in , , ,

I'm a bit of a slave to my disciples these day, which is actually okay. I have three pretty good ones at the moment and I should be a level 2 master very soon. When they aren't online I can grind my nuker, or shoot devas until my fingers bleed. It's a right of passage for all nukers. You just have to go through it.

When my disciples are online though, I don't have much to do. ShadowGuyver rather cheekily pointed out that at Golden Lotus 1 I'm not actually leveled capped, but I have no real desire to grind on blue mobs or waste passes in the Golden Coins Mansion.

To keep from being totally bored I sometimes go walking the maps picking up gold coins. I got over 60 of them this morning, and that's 3 blood essences. That's more BE than I've gotten from any boss lately. After they turn blue they really stop dropping very much.

The other thing I couldn't help notice this morning is that there were more bored bosses on the maps then there were players. Macro users don't count of course. On Shi Zhang there were exactly 2 players actually out grinding and there were 3 bosses standing around with nothing to do. What's the point of being a boss if you don't have any players to terrorize?

The Datong map was a little better. There were a few more players around and a few more macro users too, but most of the bosses were wandering around too. Even Shen Mo was spawned at the desert location and nobody was on him. We fixed that quickly of course, and now my nuker has that epithet too.

I'll walk the Hangzhou and Liaodong maps today but I'm not expecting anything better. I'm really starting to worry about this server. You know there is a problem with the server population when the bosses are standing around bored.

The Vietnamese Disease  

Posted by Anonymous in , , , ,

Yes, they are a disease and they are contagious. The 9D German server from Games Campus now has a sizable number of them at fairly high levels, for that server anyway.

The problem with this disease is that the Vietnamese players don't view 9Dragons as a game. For them it's a business. It's a chance to make some real world money by selling their gold and precious drops to the gold sellers who also infest almost every MMO out there. First of course, they have to get that gold and those drops.

Low level maps don't have much of a drop rate for gold and goodies on any version of 9Dragons, even if it's particularly bad on 9D Germany. The Vietnamese solution is to level hack, by repeating every quest they possibly can. It's a lot faster than grinding and they have identified quite an interesting array of quests that can be repeated. I personally watched a guy repeating a quest from the Bisha tavern yesterday, and the same guy was repeating The Disturbance of Shimei I very early this morning.

The in-game items that are easily sellable are the drops from the important bosses in the Cave of the Conqueror. The Defense trink, the HP trink, Blood Beads, Karma Plates, high damage wrist bands, etcetera. The Vietnamese have no problem with hacking the game any way they can in order to out-damage anyone else who might want those items too. These are mostly memory hacks using small, precise applets to repeatedly reset memory locations to allow faster recast, or higher damage while their characters are on the attack.

So far GameGuard isn't able to stop these applets from altering specific memory addresses during game play.

This became a problem over night, at least for me, because I couldn't sleep again last night. My AxtTreiber character was EC2 so at 4:30 this morning I decided to take a run at the def trink boss in the Cave of the Conqueror. Well, I would at least go camping for a while. When I got there I found a group of well known Viet players camping too. I had a pretty good idea what would come next but I stuck around anyway. I think I got called a lot of dirty names too.

A couple more known Viet players came and went, and after an hour or so the boss spawned. We were all over it immediately of course but the boss was dead as fast as it spawned. I think I got in 4 hits, and that's just not normal. The nuker behind me seemed to be on auto-cast, and the others around me had to be doing 10 times the damage I was doing.

I've done a lot of boss hunting in the last few days. I know how long it takes to kill one, even the easy ones. This was just unreal. I didn't get any external wounds from the boss because she wasn't alive long enough to hand it out. I've never seen anything like it. Fortunately there was no drop or I would have been really upset.

Games Campus would like to keep the gold sellers out of their game. Who can blame them, and that's why our drop rate is so miserable to begin with. Campus can go after the gold sellers themselves, and cut off their IP access to the game, and eventually all proxies too, but I would suggest Campus is going to have to do the same with the foot soldiers who are willing to sell their gold and precious items for cash. Fortunately they are easy to identify.

It's your move Games Campus.

- AxtTreiber

TGW Event  

Posted by Hinata_SRB in , , ,

Last Sunday Ravenclaw held a boss spawn event in Hefei, CC1, CC2 and CC3, with a bunch of True General Wei bosses and others. I decided to try get the TGW epithet for my DB2 warrior. I want to share how I prepared for TGW because I am sure I would get it in normal circumstances.

My spear is nothing special, normal PS +9 and 4 sloted. The relics that I used were: a bad karma 7% damage plate, 5 Blood Beads of Earth, a 300 damage Heavenly Bear Ralisman and an EC bad karma +15 str relic (almost all borrowed).

I use the CS damage clothes set with a 6% critical hit jacket.

For buffs I had 5 Yin-Yang and 4 Body-Soul damage buffs. I also had a TGW buff, Carnival of Souls, normal hybrid and healer buffs, and I used the BoT +120% dmg suicide buff (that made me to eat some kgs -,-).

You probably know you can use 3 pills at the same time. I used a 1k damage pill, a 30% critical hit pill and 50% critical hit rate pill. I had the [Unsealed] Conqueror of North sea epithet too, for even more critical hit rate and damage.

So, Lets dance! The first TGW was spawned in strolling valley and I started to hit him from 100%. A nuker got credit for the kill of course, and the killer epithet. The same happened at event stage too. I was hoping the boss at the event stage was in an LOS spot but many nukers successfully hit him and they got the kill. I went to CC also to try few of the bosses spawned there, without success because almost all my buffs were gone by then.

There is a stun nuke bug, when a nuker gets a critical hit, the damage goes to 65k, and True General Wei has high defense and CK defense so nukers will almost always out-damage the other players with stun nuke, but I won’t quit trying.

- Hinata

Bosses in Tibet  

Posted by goodgrrrl in , ,

Tibet


1. True Hidden Blade of Fighting Shadows

Level => Hermit 11 (179)
Attack Style => Melee, Range
Special Moves => Paralyze and Bleed, AoE*, EW*
Possible Drops => Blood Essences, Gold, Flowstones, Golden Threads, [Hermit] Weapons, Books, Weapons
Last level to kill => Dissolved Body 11 (203)

2. True Flying Claw of Fighting Shadows

Level => Projected Soul 10 (190)
Attack Style => Melee, Range
Special Moves => Paralyze and Bleed, AoE*, EW*
Possible Drops => Blood Essences, Gold, Flowstones, Golden Threads, [Hermit] Weapons, Books, Weapons
Last level to kill => Immortal 10 (214)

3. Chief Golden Leaf Monkey

Level => Dissolved Body 4 (196)
Attack Style => Melee, Range
Special Moves => Paralyze and Bleed, AoE*, EW*
Possible Drops => Blood Essences, Gold, Flowstones, Golden Threads, [Hermit] Weapons, Books, Weapons
Last level to kill => Heavenly Immortal 4 (220)

4. Princess Gaga

Level => Dissolved Body 8 (200)
Attack Style => Melee, Range
Special Moves => Paralyze and Bleed, AoE*, EW*
Possible Drops => Blood Essences, Gold, Flowstones, Golden Threads, [Hermit] Weapons, Books, Weapons
Other Notes: Has two forms
Last level to kill => Heavenly Immortal 8 (224)

4. Bodyguards

Level => Dissolved Body 8 (200)
Attack Style => Melee, Range
Special Moves => Paralyze and Bleed, AoE*, EW*
Possible Drops => Blood Essences, Gold, Flowstones, Golden Threads, [Hermit] Weapons, Books, Weapons
Other Notes: Two minibosses near Princess Gaga spawning spot, spawning time is 1 hour!
Last level to kill => Heavenly Immortal 8 (224)

5. Prince Xiamen

Level => Dissolved Body 8 (200)
Attack Style => Melee, Range
Special Moves => Paralyze and Bleed, AoE*, EW*
Possible Drops => Blood Essences, Gold, Flowstones, Golden Threads, [Hermit] Weapons, Books, Weapons
Other Notes: Has two forms
Last level to kill => Heavenly Immortal 8 (224)

6. King Liang

Level => Dissolved Body 8 (200)
Attack Style => Melee, Range
Special Moves => Paralyze and Bleed, AoE*, EW*
Possible Drops => Blood Essences, Gold, Flowstones, Golden Threads, [Hermit] Weapons, Books, Weapons
Other Notes: Has two forms
Last level to kill => Heavenly Immortal 8 (224)

Level Range:
Red
=> boss is 5+ levels higher.
Orange => boss is 3-4 levels higher.
Yellow => boss is 1-2 levels higher.
White => boss is your level.
Green => boss is 1-2 levels lower.
Light Blue => boss is 3-4 levels lower.
Dark Blue => boss is 5+ levels lower than your level.

NB!

  • Bosses don't always drop!
  • They have long life! They don't die easily!
  • Be careful on their spawning places!
  • All bosses cause external wounds!
  • Tibet bosses spawning time is 8 hours!
Made by goodgrrrl

Bosses in The Cave of the Conqueror  

Posted by goodgrrrl in , ,

The Cave of the Conqueror


Click the picture to see it in bigger size.

1. Heavenly Claw, The White Lord

Level => Five Dragons 6 (66)
Attack Style => Melee
Special Moves => none
Possible Drops => Black Iron Trinket, Ring of Blood Shadows, Gold etc
Last level to kill => Golden Blossoms 6 (90)

2. Blade of Black Shadow

Level => Raising Light 11 (59)
Attack Style => melee
Special Moves => none
Possible Drops => Black iron Trinket, Ring of Black Shadows, Gold etc
Last level to kill => Sun and Moon 11 (83)

3. Ghostly Claw of Blood Shadows

Level => Sun and Moon 6 (78)
Attack Style => Melee
Special Moves =>none
Possible Drops => Black Iron Trinket, Ring of Blood Shadows, Gold etc
Last level to kill => Elemental Crown 6 (102)

4. Steel Blade, The Dark Lord

Level => Golden Blossoms 4 (88)
Attack Style => Melee, Range
Special Moves => none
Possible Drops => Black Iron Trinket, Gold etc
Last level to kill => Floral Crown 4 (112)

5. Vicious Fist, The Blood Lord

Level => Golden Blossoms 10 (94)
Attack Style => Melee
Special Moves => None
Possible Drops => Blood Gold Trinket (def trinket), Gold etc
Other Notes: Spawning time is 4 to 6 hours
Last level to kill => Floral Crown 10 (118)

6. Dark Sword, The Shadow Lord

Level => Elemental Crown 6 (102)
Attack Style => Melee
Special Moves => none
Possible Drops => Conqueror's Trinket (hp trinket), Jade of Asura, Blood Bead of Earth, Gold etc
Other Notes: Spawning time is 4 to 6 hours and can spawn in 3 different places
Last level to kill => Crimson Snake 6 (126)

7. General Wei

Level => Floral Crown 7 (115)
Attack Style => Melee, Range
Special Moves => Constitution -21, Essence -31, Speed Reduced
Possible Drops => 1 to 9 Blood Essences, 300 Damage and Chi Kung Damage Wristbands, Karma Plates, Talisman That Binds in Death, Patrio's Plate, General's Plate, Blood Bead of Earth, Elemental Crown 4 Green 15% Critical Weapons etc
Other Notes: Spawning time is 4 hours
Last level to kill => Golden Lotus 7 (139)

Level Range:
Red
=> boss is 5+ levels higher.
Orange => boss is 3-4 levels higher.
Yellow => boss is 1-2 levels higher.
White => boss is your level.
Green => boss is 1-2 levels lower.
Light Blue => boss is 3-4 levels lower.
Dark Blue => boss is 5+ levels lower than your level.

NB!

  • Bosses don't always drop!
  • Be careful on their spawning places!
Made by goodgrrrl

Bosses in North Sea Icy Palace  

Posted by Anonymous in ,

North Sea Icy Palace

1. Snow Spirit Leader

Level =>Little Master 4 (160)
Attack Style => Melee, Range
Special Moves => None
Possible Drops => 1 or 5 Blood Essences, Level 6 Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Other Notes: Gives [Sealed] Punisher of Snow Spirit Leader epithet (Defence increased by 10%, Damage increased by 170)
Last level to kill => Projected Soul 4 (184)

2. Ice Spirit Leader

Level => Little Master 7 (163)
Attack Style => Melee, Range
Special Moves => None
Possible Drops => 1 or 5 Blood Essences, Level 6 Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Other Notes: Gives [Sealed] Punisher of Ice Spirit Leader epithet (Movement speed increased by 5%, Chi Kung damage increased by 170)
Last level to kill => Projected Soul 7 (187)

3. Silver Spirit Leader

Level => Little Master 10 (166)
Attack Style => Melee, Range
Special Moves => None
Possible Drops => 1 or 5 Blood Essences, Level 6 Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Other Notes: Gives [Sealed] Punisher of Silver Spirit Leader epithet (Maximum Vital Energy increased by 10%, Attack rating icreased by 6%, Chi Kung attak rating increased by 6%)
Last level to kill => Projected Soul 10 (190)

4. Gold Spirit Leader

Level => Hermit 1 (169)
Attack Style => Melee, Range
Special Moves => None
Possible Drops => 1 or 5 Blood Essences, Level 6 Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Other Notes: Gives [Sealed] Punisher of Gold Spirit Leader epithet (Dodge increased by 5%, Critical rate increased by 600/10000)
Last level to kill => Dissolved Body 1 (193)

North Sea Icy Palace bosses give [Sealed] Conqueror of North Sea epithet after all 4 of them have been killed. Epithet stats: Defence increased by 10%, Movement speed increased by 5%, Chi Kung attack rating increased by 6%, Attack rating increased by 6%, Critical rate increased by 600/10000.

Level Range:
Red
=> boss is 5+ levels higher.
Orange => boss is 3-4 levels higher.
Yellow => boss is 1-2 levels higher.
White => boss is your level.
Green => boss is 1-2 levels lower.
Light Blue => boss is 3-4 levels lower.
Dark Blue => boss is 5+ levels lower than your level.

NB!

  • Bosses don't always drop!
  • Icy bosses spawning time is 4 hours 30 min!
  • Be careful on their spawning places!
  • All bosses cause external wounds!
Made by goodgrrrl

Bosses in Liaodong  

Posted by RedCross in ,

Liaodong

1. Lord Of Fire

Level => Floral Crown 2 (110)
Attack Style => Melee, Range
Special Moves => Bleed, Slowness, Tangled Steps, -20% HP for a set time, AoE*, EW*
Possible Drops => 1 to 5 Blood Essences, Level 6 Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Last level to kill => Golden Lotus 2 (134)

2. Red Hands Demon

Level => Floral Crown 7 (115)
Attack Style => Melee, Range
Special Moves => Dexterity -18, Strength -18, Paralyze, Slowness, AoE*, EW*
Possible Drops => 1 to 5 Blood Essences, Level 6 Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Last level to kill => Golden Lotus 7 (139)

3. Tree Demon

Level => Floral Crown 12 (120)
Attack Style => Melee, Range
Special Moves => Paralyze, AoE*, EW*
Possible Drops => 1 to 5 Blood Essences, Level 6 Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Last level to kill => Golden Lotus 12 (144)

4. Golden Armor Demon

Level => Crimson Snake 5 (125)
Attack Style => Melee, Range
Special Moves => Bleed, Confusion, Dexterity -31, AoE*, EW*
Possible Drops => 1 to 5 Blood Essences, Level 6 Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Last level to kill => Humble Master 5 (149)

5. God Of Soil Demon

Level => Crimson Snake 10 (130)
Attack Style => Melee, Range
Special Moves => Constitution -56, Disrupted Nerves, AoE*, EW*
Possible Drops => 1 to 5 Blood Essences, Level 6 Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Last level to kill => Humble Master 10 (154)

*AoE => Area of Effect
*EW => External Wounds

Level Range:
Red
=> boss is 5+ levels higher.
Orange => boss is 3-4 levels higher.
Yellow => boss is 1-2 levels higher.
White => boss is your level.
Green => boss is 1-2 levels lower.
Light Blue => boss is 3-4 levels lower.
Dark Blue => boss is 5+ levels lower than your level.

NB!

  • Bosses don't always drop!
  • They have long life! They don't die easily!
  • Average spawning time is 6 to 8 hours!
  • Be careful on their spawning places!
  • All bosses cause external wounds!
Made by goodgrrrl

Bosses in Hangzhou & Nanchang  

Posted by goodgrrrl in ,

Hangzhou

Nanchang


1. Big Kid, Twins of Jiagnan

Level => Golden Blossoms 8 (92)

Attack Style =>Range
Special Moves => Single Target Paralyze, Wisdom Decreased by 13, Strength Decreased by 13, Tangled Steps
Possible Drops => 1 or 3 Blood Essences, Level 5 Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Last level to kill => Floral Crown 8 (116)

2. Blue Face Demon, Si Mazhao

Level => Elemental Crown 4 (100)

Attack Style => Melee, Range
Special Moves => Bleeding, Dexterity Decreased by 10, Slowness, Constitution Decreased by 19, Blood Poison, AoE*
Possible Drops => 1 or 3 Blood Essences, Level 5 Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Last level to kill => Crimson Snake 4 (124)

3. Blue Face Demon, Si Mazhao

Level => Elemental Crown 6 (102)

Attack Style => Melee, Range
Special Moves => Tangled Steps, Nerve Poison, Constitution Decreased by 25, Wisdom Decreased by 14, Strength Decreased by 14, AoE*
Possible Drops => 1 or 3 Blood Essences, Level 5 Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Last level to kill => Crimson Snake 6 (126)

4. Yin Jiuyou, The Necromancer

Level => Elemental Crown 9 (106)

Attack Style => Range
Special Moves => Stun, Single Target Paralyze, Nerve Poison, Weakness (damage -15%), Chi Kung Weakness (chi kung damage -15%) , EW*, AoE*
Possible Drops => 1 or 3 Blood Essences, Level 5 Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Last level to kill => Crimson Snake 9 (130)

5. Little Giant, Twins of Jiagnan

Level => Golden Blossoms 6 (90)

Attack Style => Melee
Special Moves => Bleed, Silence, AoE*
Possible Drops => 1 or 3 Blood Essences, Level 5 Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Last level to kill => Floral Crown 6 (114)

6. Thief of The Land, Lian Zhufan

Level => Golden Blossoms 11 (95)

Attack Style => Melee, Range
Special Moves => Constitution Decreased by 9, Bleeding, Nerve Poison, AoE*
Possible Drops => 1 or 3 Blood Essences, Level 5 Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Last level to kill => Floral Crown 11 (119)

*AoE => Area of Effect
*EW => External Wounds

Level Range:
Red
=> boss is 5+ levels higher.
Orange => boss is 3-4 levels higher.
Yellow => boss is 1-2 levels higher.
White => boss is your level.
Green => boss is 1-2 levels lower.
Light Blue => boss is 3-4 levels lower.
Dark Blue => boss is 5+ levels lower than your level.

NB!

  • Bosses don't always drop!
  • They have long life! They don't die easily!
  • Average spawning time is 6 to 8 hours!
  • Be careful on their spawning places!
  • All bosses cause external wounds!
Made by goodgrrrl

and Hangzhou map made by Gehrk :)

Bosses in Datong & Jinan  

Posted by goodgrrrl in ,

Datong

Jinan


1. Flowery Noble Face, Zhao Yuanshuo

Level => Five Dragons 3 (63)
Attack Style => Melee, Range
Special Moves => Tangled Steps, Slowness, Dexterity Debuff, Bleeding, Paralyze, EW*, AoE*
Possible Drops => 1 or 2 Blood Essences, Level 4 Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Last level to kill => Golden Blossoms 3 (87)

2. Bo Chengmin, A Blade Behind a Smile

Level => Five Dragons 6 (66)
Attack Style => Range
Special Moves => Single Target Paralyze
Possible Drops => 1 or 2 Blood Essences, Level 4 Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Last level to kill => Golden Blossoms 6 (90)

3. Gongsun Zhenju, The Blue Hand

Level => Five Dragons 10 (70)
Attack Style => Melee, Range
Special Moves => Single Target Paralyze, AoE*, Nerve Poison, Tangled Steps, Disruptive Nerves
Possible Drops => 1 or 2 Blood Essences, Level 4 Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Last level to kill => Golden Blossoms 10 (94)

4. Iron Face Demon, Hao Shi

Level => Sun and Moon 6 (78)
Attack Style => Melee, Range
Special Moves => Slowness, Dexterity Debuff, AoE*
Possible Drops => 1 or 2 Blood Essences, Level 4 Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Last level to kill => Elemental Crown 6 (102)

5. Shen Mo, The Evil God

Level => Golden Blossoms 8 (92)
Attack Style => Melee, Range
Special Moves => Large AoE* Bleed, Debuffs, Life Reduction
Possible Drops => Blood Essences, Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Other Notes: Gives Killer of Shen Mo epithet, has 2 spawning places, spawns with 4 minibosses, minibosses use paralyze skill and can drop relics
Last level to kill => Floral Crown 8 (116)

6. Bladewearing Witch

Level => Golden Blossoms 2 (86)
Attack Style => Melee, Range
Special Moves => Tangled Steps, Confusion, Bleeding, AoE*, EW*
Possible Drops => 1 or 3 Blood Essences, Level 5 Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Last level to kill => Floral Crown 2 (110)

7. Shen Mo, The Evil God

Level => Golden Blossoms 8 (92)
Attack Style => Melee, Range
Special Moves => Large AoE* Bleed, Debuffs, Life Reduction
Possible Drops => Blood Essences, Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Other Nothes: Gives Killer of Shen Mo epithet, has 2 spawning places, spawns with 4 minibosses, minibosses use paralyse skill and can drop relics
Last level to kill => Floral Crown 8 (116)

8. Ge Tianzhua, The Wolf Saber

Level => Sun and Moon 2 (74)
Attack Style => Melee, Range
Special Moves => Bleeding, Distraction
Possible Drops => 1 or 2 Blood Essences, Level 4 Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Last level to kill => Elemental Crown 2 (98)

9. Snakecoiled Beauty

Level => Sun and Moon 10 (82)
Attack Style => Range
Special Moves => Single Target Paralyze, Confusion, AoE*, EW*
Possible Drops => 1 or 2 Blood Essences, Level 4 Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Last level to kill => Elemental Crown 10 (106)

*AoE => Area of Effect
*EW => External Wounds

Level Range:
Red
=> boss is 5+ levels higher.
Orange => boss is 3-4 levels higher.
Yellow => boss is 1-2 levels higher.
White => boss is your level.
Green => boss is 1-2 levels lower.
Light Blue => boss is 3-4 levels lower.
Dark Blue => boss is 5+ levels lower than your level.

NB!

  • Bosses don't always drop!
  • They have long life! They don't die easily!
  • Average spawning time is 6 to 8 hours!
  • Be careful on their spawning places!
  • All bosses cause external wounds!
Made by goodgrrrl

and Datong map made by Gehrk :)

Bosses in Shi Zhang & Zhengzhou  

Posted by RedCross in ,

Shi Zhang

Zhengzhou

1. White Tiger King

Level => Raising Light 5 (53)
Attack Style => Melee
Special Moves => Single Target Stun
Possible Drops => 1 or 2 Blood Essences, Level 2/3 Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Last level to kill => Sun and Moon 5 (77)

2. Blood Wolf King

Level => Raising Light 2 (50)
Attack Style => Melee
Special Moves => Bleed with External Wounds, Paralyze, AoE*
Possible Drops => 1 or 2 Blood Essences, Level 2 Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Last level to kill => Sun and Moon 2 (74)

3. Jin Long, The Insane Axe

Level => Raising Light 8 (56)
Attack Style => Melee
Special Moves => None
Possible Drops => 1 or 2 Blood Essences, Level 3 Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Last level to kill => Sun and Moon 8 (80)

4. Kong Yesun, The Wild Hands

Level => Raising Light 12 (60)
Attack Style => Melee, Range
Special Moves => Paralyze, -20% HP for a set time, -12% vital energy for a set time, Disruptive Nerves, AoE*
Possible Drops => 1 or 2 Blood Essences, Level 3 Non Dungeon Elixir, Blood Mushroom, Lotus Leaf, Gold, Ginseng Root, Etheral Mushroom Stalk, Collectible, Bamboo Leaf, Relics, Weapons etc
Last level to kill => Sun and Moon 12 (84)

*AoE => Area of Effect

Level Range:
Red
=> boss is 5+ levels higher.
Orange => boss is 3-4 levels higher.
Yellow => boss is 1-2 levels higher.
White => boss is your level.
Green => boss is 1-2 levels lower.
Light Blue => boss is 3-4 levels lower.
Dark Blue => boss is 5+ levels lower than your level.

NB!

  • Bosses don't always drop!
  • They have long life! They don't die easily!
  • Average spawning time is 6 to 8 hours!
  • Be careful on their spawning places!
  • All bosses cause external wounds!
Made by goodgrrrl

and Shi Zhang map made by Gehrk :)