I'm a bit of a slave to my disciples these day, which is actually okay. I have three pretty good ones at the moment and I should be a level 2 master very soon. When they aren't online I can grind my nuker, or shoot devas until my fingers bleed. It's a right of passage for all nukers. You just have to go through it.
When my disciples are online though, I don't have much to do. ShadowGuyver rather cheekily pointed out that at Golden Lotus 1 I'm not actually leveled capped, but I have no real desire to grind on blue mobs or waste passes in the Golden Coins Mansion.
To keep from being totally bored I sometimes go walking the maps picking up gold coins. I got over 60 of them this morning, and that's 3 blood essences. That's more BE than I've gotten from any boss lately. After they turn blue they really stop dropping very much.
The other thing I couldn't help notice this morning is that there were more bored bosses on the maps then there were players. Macro users don't count of course. On Shi Zhang there were exactly 2 players actually out grinding and there were 3 bosses standing around with nothing to do. What's the point of being a boss if you don't have any players to terrorize?
The Datong map was a little better. There were a few more players around and a few more macro users too, but most of the bosses were wandering around too. Even Shen Mo was spawned at the desert location and nobody was on him. We fixed that quickly of course, and now my nuker has that epithet too.
I'll walk the Hangzhou and Liaodong maps today but I'm not expecting anything better. I'm really starting to worry about this server. You know there is a problem with the server population when the bosses are standing around bored.
Yes, they are a disease and they are contagious. The 9D German server from Games Campus now has a sizable number of them at fairly high levels, for that server anyway.
The problem with this disease is that the Vietnamese players don't view 9Dragons as a game. For them it's a business. It's a chance to make some real world money by selling their gold and precious drops to the gold sellers who also infest almost every MMO out there. First of course, they have to get that gold and those drops.
Low level maps don't have much of a drop rate for gold and goodies on any version of 9Dragons, even if it's particularly bad on 9D Germany. The Vietnamese solution is to level hack, by repeating every quest they possibly can. It's a lot faster than grinding and they have identified quite an interesting array of quests that can be repeated. I personally watched a guy repeating a quest from the Bisha tavern yesterday, and the same guy was repeating The Disturbance of Shimei I very early this morning.
The in-game items that are easily sellable are the drops from the important bosses in the Cave of the Conqueror. The Defense trink, the HP trink, Blood Beads, Karma Plates, high damage wrist bands, etcetera. The Vietnamese have no problem with hacking the game any way they can in order to out-damage anyone else who might want those items too. These are mostly memory hacks using small, precise applets to repeatedly reset memory locations to allow faster recast, or higher damage while their characters are on the attack.
So far GameGuard isn't able to stop these applets from altering specific memory addresses during game play.
This became a problem over night, at least for me, because I couldn't sleep again last night. My AxtTreiber character was EC2 so at 4:30 this morning I decided to take a run at the def trink boss in the Cave of the Conqueror. Well, I would at least go camping for a while. When I got there I found a group of well known Viet players camping too. I had a pretty good idea what would come next but I stuck around anyway. I think I got called a lot of dirty names too.
A couple more known Viet players came and went, and after an hour or so the boss spawned. We were all over it immediately of course but the boss was dead as fast as it spawned. I think I got in 4 hits, and that's just not normal. The nuker behind me seemed to be on auto-cast, and the others around me had to be doing 10 times the damage I was doing.
I've done a lot of boss hunting in the last few days. I know how long it takes to kill one, even the easy ones. This was just unreal. I didn't get any external wounds from the boss because she wasn't alive long enough to hand it out. I've never seen anything like it. Fortunately there was no drop or I would have been really upset.
Games Campus would like to keep the gold sellers out of their game. Who can blame them, and that's why our drop rate is so miserable to begin with. Campus can go after the gold sellers themselves, and cut off their IP access to the game, and eventually all proxies too, but I would suggest Campus is going to have to do the same with the foot soldiers who are willing to sell their gold and precious items for cash. Fortunately they are easy to identify.
It's your move Games Campus.
- AxtTreiber
Last Sunday Ravenclaw held a boss spawn event in Hefei, CC1, CC2 and CC3, with a bunch of True General Wei bosses and others. I decided to try get the TGW epithet for my DB2 warrior. I want to share how I prepared for TGW because I am sure I would get it in normal circumstances.
My spear is nothing special, normal PS +9 and 4 sloted. The relics that I used were: a bad karma 7% damage plate, 5 Blood Beads of Earth, a 300 damage Heavenly Bear Ralisman and an EC bad karma +15 str relic (almost all borrowed).
I use the CS damage clothes set with a 6% critical hit jacket.
For buffs I had 5 Yin-Yang and 4 Body-Soul damage buffs. I also had a TGW buff, Carnival of Souls, normal hybrid and healer buffs, and I used the BoT +120% dmg suicide buff (that made me to eat some kgs -,-).
You probably know you can use 3 pills at the same time. I used a 1k damage pill, a 30% critical hit pill and 50% critical hit rate pill. I had the [Unsealed] Conqueror of North sea epithet too, for even more critical hit rate and damage.
So, Lets dance! The first TGW was spawned in strolling valley and I started to hit him from 100%. A nuker got credit for the kill of course, and the killer epithet. The same happened at event stage too. I was hoping the boss at the event stage was in an LOS spot but many nukers successfully hit him and they got the kill. I went to CC also to try few of the bosses spawned there, without success because almost all my buffs were gone by then.
There is a stun nuke bug, when a nuker gets a critical hit, the damage goes to 65k, and True General Wei has high defense and CK defense so nukers will almost always out-damage the other players with stun nuke, but I won’t quit trying.
- Hinata
Tibet

Level Range:
Red => boss is 5+ levels higher.
Orange => boss is 3-4 levels higher.
Yellow => boss is 1-2 levels higher.
White => boss is your level.
Green => boss is 1-2 levels lower.
Light Blue => boss is 3-4 levels lower.
Dark Blue => boss is 5+ levels lower than your level.
NB!
- Bosses don't always drop!
- They have long life! They don't die easily!
- Be careful on their spawning places!
- All bosses cause external wounds!
- Tibet bosses spawning time is 8 hours!
The Cave of the Conqueror

Click the picture to see it in bigger size.
Level Range:
Red => boss is 5+ levels higher.
Orange => boss is 3-4 levels higher.
Yellow => boss is 1-2 levels higher.
White => boss is your level.
Green => boss is 1-2 levels lower.
Light Blue => boss is 3-4 levels lower.
Dark Blue => boss is 5+ levels lower than your level.
NB!
- Bosses don't always drop!
- Be careful on their spawning places!
North Sea Icy Palace

North Sea Icy Palace bosses give [Sealed] Conqueror of North Sea epithet after all 4 of them have been killed. Epithet stats: Defence increased by 10%, Movement speed increased by 5%, Chi Kung attack rating increased by 6%, Attack rating increased by 6%, Critical rate increased by 600/10000.
Level Range:
Red => boss is 5+ levels higher.
Orange => boss is 3-4 levels higher.
Yellow => boss is 1-2 levels higher.
White => boss is your level.
Green => boss is 1-2 levels lower.
Light Blue => boss is 3-4 levels lower.
Dark Blue => boss is 5+ levels lower than your level.
NB!
- Bosses don't always drop!
- Icy bosses spawning time is 4 hours 30 min!
- Be careful on their spawning places!
- All bosses cause external wounds!
Liaodong
*AoE => Area of Effect
*EW => External Wounds
Level Range:
Red => boss is 5+ levels higher.
Orange => boss is 3-4 levels higher.
Yellow => boss is 1-2 levels higher.
White => boss is your level.
Green => boss is 1-2 levels lower.
Light Blue => boss is 3-4 levels lower.
Dark Blue => boss is 5+ levels lower than your level.
NB!
- Bosses don't always drop!
- They have long life! They don't die easily!
- Average spawning time is 6 to 8 hours!
- Be careful on their spawning places!
- All bosses cause external wounds!
Hangzhou

Nanchang
*AoE => Area of Effect
*EW => External Wounds
Level Range:
Red => boss is 5+ levels higher.
Orange => boss is 3-4 levels higher.
Yellow => boss is 1-2 levels higher.
White => boss is your level.
Green => boss is 1-2 levels lower.
Light Blue => boss is 3-4 levels lower.
Dark Blue => boss is 5+ levels lower than your level.
NB!
- Bosses don't always drop!
- They have long life! They don't die easily!
- Average spawning time is 6 to 8 hours!
- Be careful on their spawning places!
- All bosses cause external wounds!
and Hangzhou map made by Gehrk :)
Datong

Jinan

*AoE => Area of Effect
*EW => External Wounds
Level Range:
Red => boss is 5+ levels higher.
Orange => boss is 3-4 levels higher.
Yellow => boss is 1-2 levels higher.
White => boss is your level.
Green => boss is 1-2 levels lower.
Light Blue => boss is 3-4 levels lower.
Dark Blue => boss is 5+ levels lower than your level.
NB!
- Bosses don't always drop!
- They have long life! They don't die easily!
- Average spawning time is 6 to 8 hours!
- Be careful on their spawning places!
- All bosses cause external wounds!
and Datong map made by Gehrk :)
Shi Zhang
Zhengzhou
*AoE => Area of Effect
Level Range:
Red => boss is 5+ levels higher.
Orange => boss is 3-4 levels higher.
Yellow => boss is 1-2 levels higher.
White => boss is your level.
Green => boss is 1-2 levels lower.
Light Blue => boss is 3-4 levels lower.
Dark Blue => boss is 5+ levels lower than your level.
NB!
- Bosses don't always drop!
- They have long life! They don't die easily!
- Average spawning time is 6 to 8 hours!
- Be careful on their spawning places!
- All bosses cause external wounds!
and Shi Zhang map made by Gehrk :)
Hit Counter
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