Tibet Mobs and Grind  

Posted by SpearDriver in , , ,

I mentioned a couple of weeks ago that for a few levels you don't have a lot of choice but to grind in the School of the Rising Sun dungeon. Fortunately it is now very well described with some very good maps, and you'll get rich doing it too.

I can't help but feel sorry for the people who were playing the game before the Tibet map came out. They had no other place to play at all, and that dungeon gets boring after a while. It takes over an hour to do a full run and for high level players there is no loot except when you kill the bosses. We do have the Tibet map now though, and the first mobs are level 177 so you can start to grind there around level 173 - 174, or Hermit 5 - 6.

When I started on the Tibet map I was splitting my time between SRS and Tibet. I would grind the event times in Tibet, but I spent the rest of my playing time in SRS collecting Blood Essences. That worked well for me because I could level up fairly easily in Tibet but I was still getting rich in the dungeon.

The Tibet mobs are fairly easy to deal with. They all seem to have a low attack rating and a slow attack style. They don't do very much damage and anyone with a minimal amount of hit point return ornaments can survive while grinding on orange mobs. There are a couple of exceptions though. The melee type mobs all get aggro fairly quickly so you almost always have your next mobs standing by ready to be killed.

The mobs themselves are almost all copies from lower level mobs, either direct copies or they use an attack style that is a copy from a lower mob. Sometimes the mob has a new look, but you always recognize the attack style. Each of the mobs has a special drop, but drop rates are low and we have no idea what the items are used for. The trend-setters at Acclaim can't be bothered to find out either, or possibly even tell us, but we've all gotten used to Acclaim being clueless.

I found a good mob map online and to be honest it looks like something that Fullneo produced. I have to talk that guy into writing for this blog!


The first group of mobs you run into are the Fiends. These are clan type mobs and they are a direct copy of the clan mobs in the Cave of the Conqueror. They are all melee type and are spread out over a fairly large area. There are plenty of mobs for every one and there is no need for nukers to shoot the mobs that are attacking you, but they do it anyway. These guys drop "Damaged Hero Journals" from each clan.

The second mobs are the Captains, of each of the Shadow clans. They start at level 181 and I stayed on these mobs until they turned light blue because the third mob are just a bitch to deal with. The third mob are the Miao Secret Needles and they are a direct copy of the Acupuncturists from the Hangzhou map, and just like the Acupuncturists these mobs do an awful lot of damage.

By staying on the Captains until they were blue I was able to jump over the Miao Secret Needles and go to the fourth mob, the Miao True Fists. The True Fists have a broadsword as their weapon and the attack graphic is straight from the Samurai mobs in Liaodong. These too are spread out over a fairly large area and there are enough for everyone. Again, the nukers don't have to shoot the mobs attacking you, but they will anyway.

Next up in the fifth area are the Axe Warriors that I mentioned in a recent post and they are green for me now. Their attack style is the same as one of the coin mobs on the Hangzhou map.

The first of the original mobs on this map are the Golden Leaf Monkeys in area 6. They are probably the only original mobs on the map, but the map isn't done yet. They start at level 191 and there are 4 levels of them. These are not a popular mob because all but the first level of them can cause paralyze and bleed. It's not bad for a warrior but I can see that nukers wouldn't be too happy here. I'm always happy to find a nuker-free zone!

Area 7 is the start of the next range mobs and they are orange for me now, the Langye Archers. I can actually grind on them and I do that in the event times. By grinding on higher mobs you have a better chance to get into a party with higher level players, which is obviously better for your own experience rate.

This is as far as I've gotten in grinding on this map, and I'll update this post as I level up.

- SpearDriver

This entry was posted on Tuesday, August 10, 2010 at Tuesday, August 10, 2010 and is filed under , , , . You can follow any responses to this entry through the comments feed .

4 comments

"Again, the nukers don't have to shoot the mobs attacking you, but they will anyway."

AHAHAHAHAHA, that is hilarious. I am gonna be posting a lot here for a while since I got banned from the forum zzz >.<

August 10, 2010 at 10:35 PM

only monkeys are original mobs on new map, bah. we got modified datong map+ mix of low lvl mob's older twins.
remember how icy map was creative when come out, snow, big elephants + icy music ROCKS

August 10, 2010 at 11:57 PM

The is partly why I don't understand why the development of the Tibet map is taking so long. These mobs are just repeats!

The map is done, just add the mobs.

August 11, 2010 at 12:32 AM

Nukers FTW

August 12, 2010 at 10:12 AM

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