It had to happen eventually. A patch on the German version of the game has gone sour but it's not really surprising. It was going to happen eventually because that's how Indy21 does things. Apparently patch number 12 has some fairly serious problems, and of course today is Chinese New Year. There is nobody home at Indy21.
One of these days the publishers of the game will learn to roll out patches on your average Tuesday, at say 8am. Korea is something like 6 or 7 timezones ahead of us, so at 8am on an average Tuesday, Indy21 will still be at work. Someone at Games Campus obviously wasn't thinking too clearly about this. Problems with patches and Indy21 are not a matter of "if", but "when".
As I write this my launcher has downloaded patch number 14. It's ok, 13 is an unlucky number anyway, and we didn't really want a patch with that number. As near as I can tell nothing has changed from patch 11. Basically we got a roll back on the client. Hopefully there has been no rollback on the character database.
Update: A lot of people are getting disconnected! Holy cow have we got a league for them!
Update II: Our drop rate has been increased by 4x. I'll be hosting Wild Tower runs all night. All the high level (EC++) players in the league are welcome. The treasure boxes in the first 4 rooms should be loaded with manuals. I want to remind you guys though, I kill the last 2 poison pillars before the boss room for a reason. If the boss is getting to you and you have to run? Run Early, Run Far! The top of those steps is out of range of the bosses area effects.
Update III: There are new collection items in Hefei with "unknown items". If you click on them you will get disconnected.
- AxtTreiber
This entry was posted
on Thursday, February 3, 2011
at Thursday, February 03, 2011
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9D Germany,
News,
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